Pathfinder 2e splash damage

When you use a thrown weapon with the splash trait, you don't add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a critical failure, the bomb misses entirely, dealing no damage.

Pathfinder 2e splash damage. Rousing Splash H: Splash a creature to invigorate it and wash away acid and fire. Scatter Scree H: Evoke rocks to deal bludgeoning damage and make rocky difficult terrain. Shield H: A shield of magical force blocks attacks and magic missiles. Sigil H: Leave a magical mark. Slashing Gust H: Cut creatures with ripples of air.

While in 1E, Inspire Courage specified "weapon damage", the word "weapon" was removed in 2E. It stands to reason if the wording was changed, it was done for a reason. And it fits with the way spell-casting classes where given more martial like spell attack cantrips. The text of Magic Trickster, above, specifically refers to a spell attack as a ...

Source Mythic Adventures pg. 75. You’re so skilled at throwing weapons that it hardly matters what you throw. Prerequisites: Throw Anything. Benefit: You gain a +2 bonus on attack rolls and damage rolls made using an improvised thrown weapon or splash weapon. This bonus stacks with the bonus from the non-mythic Throw Anything feat.Electric Arc, at spell level 9, deals 9d4+SpellCastingMod as damage (x2 on a crit). That's going to be ~+5 at that point. So Acid Splash deals on average 23 damage at spell level 9 (with 5 persistent on a crit, and persistent damage lasts an average of 3.3 rounds so that's 40 damage average on a crit). Electric Arc deals 28 damage on a "hit ...Benefit: When throwing a splash weapon, you act as if you had the Far Shot feat. When you hit with a splash weapon, select one additional square adjacent to the splash area; creatures in this area also take splash damage. When you miss with a splash weapon, you may adjust the miss direction on the grid by +1 or –1.When you use a thrown weapon with the splash trait, you don't add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, ...Pathfinder Rule Reminder #1: Do You Double Sneak Attack Damage on a Critical Hit? (spoiler: Yes)This is a revised version of a previously uploaded video that...Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage. Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient.

You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage. Heightened (3rd) The initial damage increases to 1d6 + your spellcasting ability modifier, and the persistent ... For example, if you throw a lesser acid flask and hit your target, that creature takes 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage. All other creatures within 5 feet of it take 1 acid splash damage. On a critical hit, the target takes 2 acid damage and 2d6 persistent acid damage, but the splash damage is still 1.Splash damage is not a strike. That suggests sneak damage isn’t done. The point is that bombs are listed under ranged weapons, it is not a melee thrown weapon. That is true. Also under multiclass Rogue is says ‘Alchemist rogues .... sneak attack is a nice boost to bomb damage’. So is clearly does work. Chapter 9: Playing the Game / General Rules / Damage / Step 1: Roll the Damage Dice and Apply Modifiers, Bonuses, and Penalties Doubling and Halving Damage Source Core Rulebook pg. 451 4.0 Sometimes you’ll need to halve or double an amount of damage, such as when the outcome of your Strike is a critical hit, or when you succeed at a basic …Museum Siam. Museum Siam Khet Phra Nakhon is an interactive museum full of surprises. On the outside, it's a stately, neoclassical building. Once you step in, you'll see a juxtaposition of antique ...Social Splash Damage. Source Core Rulebook pg. 486 4.0. As important as it is to take care of yourself and the other players in your game, be mindful of your group’s impact on the other people around you. If you’re playing in a space that’s not your own, respect your hosts. If you’re playing in public, consider the comfort of the people ...I do not think splash damage is persistent unless stated otherwise. Example from Acid Flask on page 360: Flasks filled with corrosive acid deal 1d4 persistent acid damage and 1 acid splash damage. It specifically says the 1D4 damage is persistent but does not say the same for the splash damage. The persistent damage is resolved at the end of ...

Oct 18, 2020 · Expanded Splash lets you ADD your Int mod to the normal splash damage, and expand the splash range to 10 feet. You can't add your Int mod twice, you do one or the other. The "usual" damage is the damage listed in the item description. Also, yes Alchemists do less damage, but they spread that damage to multiple targets. A shortsword does 39% less damage than the greatsword at this level and most of your damage comes from the 1st hit. Cast magic missile 6 missiles, activate magical striker +6d4+6+5 (dangerous sorcery) = 23.5. Strike d20, +18 (magic strike), damage 4d12+4 - note a 14 is needed to hit ac 32. Total DPR : 32+23.5 = 55.5.Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage. Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient.Item 10. Source Core Rulebook pg. 608 4.0. Price 900 gp. Bulk L. The item bonus is +2, and when you activate the cloak, you gain the benefits of 5th-level nondetection for 8 hours. When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to ...

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Rule Most bombs also have the splash trait. When you use a thrown weapon with the splash trait, you don't add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage.Direct damage is doubled as normal. Possible ways to flavour would be a direct hit in a vital area or the vial being more potent than usual. Its alchemy after all, it's not really an exact science. Splash damaged isn't doubled as per the rules of the splash trait (CRB p. 544). So in the case of an Acid Flask: Bombs are ranged weapons and can deal sneak attack damage. This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Add splash damage together with the initial damage against the target before applying the target’s weaknesses or resistances.Yog-Sothoth (Lurker at the Threshold) [CN] Source Gods & Magic pg. 132 2.0. Yog-Sothoth is, along with Azathoth, one of the greatest of the Outer Gods. In appearance, he is said to be a congeries of iridescent spheres—brilliant, foaming bubbles that constantly expand and collapse in upon themselves. He has other manifestations, however ...

We are level 12 and every person has 3+ damage types on each weapon. Ignore the wording in the core rulebook for a moment. If something is resistant to slashing 10 and has weakness to fire 5. You deal damage with a longsword that has a flaming rune. You deal 2 slashing damage and 2 fire damage.If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a critical failure, the bomb misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s ...Jun 5, 2021 · Introduction. The Alchemist is an interesting class, serving their party as some combination of Defender, Healer, Scout, Support, and Striker depending on their Field of Research and their preferred alchemical items. The Alchemist’s role in the party most closely resembles a Rogue, providing high damage output and frequently some skill and ... yeah, a well prepared alchemist can hit any weakness pretty much at will, especially around mid level when you have 10' splash range and +8 splash damage on your bombs. ... "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a ...Yog-Sothoth (Lurker at the Threshold) [CN] Source Gods & Magic pg. 132 2.0. Yog-Sothoth is, along with Azathoth, one of the greatest of the Outer Gods. In appearance, he is said to be a congeries of iridescent spheres—brilliant, foaming bubbles that constantly expand and collapse in upon themselves. He has other manifestations, however ...When you use a thrown weapon with the splash trait, you don't add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, ...Jun 5, 2021 ... Handbooks for Pathfinder 2e Classes – RPGBOT. Alchemist ... splash damage, you now add your Intelligence modifier to the existing splash damage.All other creatures within 5 feet of it take 1 acid splash damage. On a critical hit, the target takes 2 acid damage and 2d6 persistent acid damage, but the splash damage is still 1. If you miss, the target and all creatures within 5 feet take only 1 splash damage. If you critically fail, no one takes any damage."There has been a lot of discussion over bonus damage from things like Dangerous Sorcery since 2E released and the consensus is that you only apply it to the primary effect of whatever it's being added to. for Dangerous Sorcery this would mean the initial damage on the spell and not any splash; but, if the spell only did Splash damage you would apply it to that. Thrown splash weapons require no weapon proficiency, so you don’t take the –4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square.

Rousing Splash H: Splash a creature to invigorate it and wash away acid and fire. Scatter Scree H: Evoke rocks to deal bludgeoning damage and make rocky difficult terrain. Shield H: A shield of magical force blocks attacks and magic missiles. Sigil H: Leave a magical mark. Slashing Gust H: Cut creatures with ripples of air.

Any weapon that deals Splash damage will cause some damage on a Fail (but not a Crit fail). Of course, Splash weapons also deal damage to those around the target on a hit. The amount varies from 1 up, depending on the level of the bomb, and the Alchemist class has feats to increase or vary that. Splash WeaponsRule Most bombs also have the splash trait. When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage.Let's say Bob the Alchemist throws an Alchemist's Fire (1d8 damage, 1 splash damage) at an Arboreal Regent (who has a weakness 10 to fire), and manages to hit!. Would this Arboreal Regent take, in total, 1d8+11 damages (splash being bundled with the rest of damages since it's the same type) or 1d8+21 (splash being counted …Jun 9, 2021 ... Pathfinder Roleplaying Games · Pathfinder 2.0; Area damage type. Dune 2d20. If ... Same for "splash" damage. Private Messages: My inbox is forever ...Let's say Bob the Alchemist throws an Alchemist's Fire (1d8 damage, 1 splash damage) at an Arboreal Regent (who has a weakness 10 to fire), and manages to hit!. Would this Arboreal Regent take, in total, 1d8+11 damages (splash being bundled with the rest of damages since it's the same type) or 1d8+21 (splash being counted …A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same number of hands as the weapon it's attached to. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a ...Acid Flask (Major) Item 17. Source Core Rulebook pg. 544 4.0. Price 2,500 gp. Bulk L. You gain a +3 item bonus to attack rolls. The bomb deals 4d6 persistent acid damage and 4 acid splash damage. This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage.Mirror image only interacts with effects that require an attack roll. They have no effect on area effects, effects that require a save instead of an attack roll or effects that simply hit automatically like Magic Missile. They don't protect from such effects and aren't destroyed by them. I think rules as written, mirror images are destroyed ...

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Cast [two-actions] somatic, verbal. Range 30 feet; Targets 1 creature. You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage. Heightened (3rd) The initial damage ... Alchemical bombs are consumable weapons that deal damage or produce special effects, and they sometimes deal splash damage. For more on alchemical bombs, see page 544. Alchemist Barbarian Bard Champion Cleric Druid Fighter Investigator Kineticist Magus Monk Oracle Psychic Ranger Rogue ...Heightened (7th) The initial damage increases to 3d6 + your spellcasting ability modifier, the persistent damage increases to 4, and the splash damage increases ...A shortsword does 39% less damage than the greatsword at this level and most of your damage comes from the 1st hit. Cast magic missile 6 missiles, activate magical striker +6d4+6+5 (dangerous sorcery) = 23.5. Strike d20, +18 (magic strike), damage 4d12+4 - note a 14 is needed to hit ac 32. Total DPR : 32+23.5 = 55.5.If a bomb has splash damage or effects an area, it can be tossed at an unoccupied space just fine. The only hard one to me is bottled lightning. I always pictured it like in Stardust, where you open the cap and shoot the lighting at someone so thats a bit harder in my head to justify but that's all personal. 2.Source Core Rulebook pg. 522 4.0. The most notable hazard traits are trap (constructed to harm intruders), environmental (natural hazards), and haunt (spectral phenomena). Traps have a trait to indicate whether they're magical or mechanical. Hazards that have initiative and a routine have the complex trait.Cast [two-actions] somatic, verbal. Range 30 feet; Targets 1 creature. You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage. Heightened (3rd) The initial damage ...I would say that Dangerous Sorcery should apply a bonus to those that are dealt splash damage due to the wording. When you Cast a Spell from your spell slots, if …To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don’t take the –4 nonproficiency …Bomb attacks are simple ranged attacks (proficiency+Des) and because of they are.bombs you don't add (or subtract if negative) your str. However the main target of a bomb attack always take splash damage; at lvl 4 you get a feat that make you bombs do splash damage equal to your int modifier. So basically past lvl 4 your bombs use Dex to hit ... ….

Club. This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success.No. Sadly not. When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a failure (but not a critical failure), the ... Let's say Bob the Alchemist throws an Alchemist's Fire (1d8 damage, 1 splash damage) at an Arboreal Regent (who has a weakness 10 to fire), and manages …Both the 3.5 rules and a Pathfinder FAQ state that spells which deal ability damage or energy drain count as damaging spells. In the case of these spells, the added sneak attack damage is negative energy damage, in addition to the spell's regular effects. EDIT: Okay, not sure if Pathfinder has specifically referenced adding negative energy ...Heightened (7th) The initial damage increases to 3d6 + your spellcasting ability modifier, the persistent damage increases to 4, and the splash damage increases ...Source Core Rulebook pg. 543 4.0. Alchemical items are not magical. They instead use the properties of volatile chemicals, exotic minerals, potent plants, and other substances, collectively referred to as alchemical reagents. As such, alchemical items don’t radiate magical auras, and they can’t be dismissed or affected by dispel magic.Splash damage is not a strike. That suggests sneak damage isn’t done. Azelef Game Master • 4 yr. ago The point is that bombs are listed under ranged weapons, it is not a …If you don’t need the extra damage, your free option is now massively more dangerous. Greater Field Discovery: Somewhat underwhelming compared to other research fields, but more splash area means more splash damage. And if you’re raining cheap bombs over an area with Calculated Splash and Expanded Splash, you’re dealing at least 5 splash ...Ray of Frost H: Damage a creature with cold. Read Aura H: Detect if an object is magical, and determine the school of its magic. Root Reading: Learn about an area using root systems. Rousing Splash H: Splash a creature to invigorate it and wash away acid and fire. Scatter Scree H: Evoke rocks to deal bludgeoning damage and make rocky difficult ...Alchemist’s Fire, Lesser. Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. The bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage. Pathfinder 2e splash damage, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]